New Nature

This immersive, digital environment of nature-inspired creatures and plants came to life through machine learning — reacting and adapting in real-time to each visitor’s presence and movements. Generative patterns formed virtual terrariums of varied landscapes and organisms that were ever-evolving, morphing and melting over time as visitors engaged throughout the space.

As the first large-scale solo exhibition for renowned technologist and digital artist Mateusz “Marpi” Marcinowski, ARTECHOUSE was proud to showcase, for the first time, art based on real-time generated graphics and machine learning. Harnessing the power of cutting-edge digital tools, New Nature offered new ways of interpreting the ecosystems and organic processes all around us.

I think people are ready to use technology in more abstract, interesting, and complicated ways,” said the artist of his practice. “You have to be playful to find something creative.

This colorful, lively exhibit definitely spoke to everyone’s playful side — visitors were able to gaze at digital trees, feed a 24-foot-tall creature and “touch” organisms in a digital petting zoo, among other immersive experiences.

Main Gallery
As visitors explore, they are transported into the digital space as human-shaped organisms that interact with the 24 ft. creature around them. This installation makde use of 3D space, allowing people to explore the depth of the digital world the creature lives in — moving backwards and forwards and jumping translated to visitors’ figures moving in front of and behind the creature. Visitors could also use an app to feed and play with the creature.

Gallery One
This installation contained digital ‘trees’ that awoke to one’s presence. As the visitor stepped in, the creatures in the trees began to light up and notice the visitors, putting on a colorful show.

Gallery Two
As visitors moved through this winding path of gears inspired by succulents, the art would come to life, twisting and turning on both the floor and wall.

Media Lab
Also known as the ‘petting zoo,’ the media lab housed five pods that contained various creatures that continued to learn and grow with the help of AI. This space was also a 3D exploration, as the digital hand can explore different depths of the organism’s environment and interact with the creatures inside.

About the artist


Marpi is a Polish-born, San Francisco-based digital artist and technologist with a long-standing interest in technology and programming. Much of his work focuses on creating organic forms based on ecosystems and nature that exist between the abstract and the recognizable, encouraging viewers to draw their own connections and understandings of his work. By building windows into different dimensions, Marpi provides an empty canvas where the art does not exist until people create it.

Inspired by his experience on early gaming platforms that delighted children with their joyfulness such as Tamagotchi and Super Mario Brothers, Marpi takes the gaming’s MMORPG (massively multiplayer online role playing game) platform and combines it with organically-inspired virtual worlds to create interactive installation art where anyone and everyone can participate. Accessibility is key for Marpi, which is why he makes his work interactive, scalable and multi-platform. ​

“I try to make things that are inclusive—and I think they should be. Interaction should be as natural as possible, the digital experience as real as any other—you’re being transported to a new environment, and you’re free—there’s no wrong move.” –
Marpi | @marpistudio